Breaking My Backlog #4 – Battle Chef Brigade

Breaking My Backlog is a semi-regular features on Troamm.com in which I attempt to complete my entire backlog before buying any new games. You can read more about the quest and see my backlog here.

On paper, Battle Chef Brigade is a game that shouldn’t work. Its weird blend of puzzle game with beat-em-up feels like the kind of game that’s made because of dare or bet, or at the very least, a game that was prompted by the phrase, “Hey, don’t bogart that shit, pass that shit around.” What interests me, though, as a gamer and intrepid games writer, is that it does. Somehow, the game works, and I had a blast playing it.


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On Rockstar and 100-Hour Workweeks

Fuck ’em.


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Breaking My Backlog #3 – The Bridge

Breaking My Backlog is a semi-regular features on Troamm.com in which I attempt to complete my entire backlog before buying any new games. You can read more about the quest and see my backlog here.

Spoiler Warning: The following post contains major spoilers for The Bridge. Seriously. I basically spoil what little story there is in this game.

The Bridge is a game about slowly descending into madness, which is apropos as playing the game will cause you to descend into madness. It’s a puzzle game, and a good one at that. But it’s a puzzle game that requires you to focus, and with each level, it requires more and more focus, until you end up wanting to tear your hair out. If you’re lucky enough to have hair, of course.

I’m not. Read the rest of this entry »

Breaking My Backlog #2 – Hue

Breaking My Backlog is a semi-regular features on Troamm.com in which I attempt to complete my entire backlog before buying any new games. You can read more about the quest and see my backlog here.

Spoiler Warning: The following post contains some minor spoilers for Hue. I can’t be held responsible if I open your eyes to a whole new world of color before you’re ready.

I love platformers. I have since I was five years old and I first played Super Mario Bros.. Even over 30 years later, I still hungrily consume any platformers I can get my hands on, especially if they try something new to change the game a bit, so to speak. This brings us to Hue, a game that asks its players to view and interact with the world in a new way.  Read the rest of this entry »

Breaking My Backlog #1 – Bloodstained: Curse of the Moon

Breaking My Backlog is a semi-regular features on Troamm.com in which I attempt to complete my entire backlog before buying any new games. You can read more about the quest and see my backlog here.

COTMSpoiler Warning: The following post contains some spoilers for Bloodstained: Curse of the Moon. Turn back now, lest you be spoiled.

Selecting Bloodstained: Curse of the Moon as the first game in my backlog journey was anything but random. First, I was nearly done with the game when I made my list, so it was an easy victory right out of the gate. In addition to this, however, it also forced me to consider two questions that had come up in my mind as I envisioned this entire ordeal:

  • At what point is a game actually “complete?”
  • Does the difficulty setting lessen my completion of the game?

I think the first question is much harder to answer. The definition of “complete” varies wildly from game to game, and Bloodstained: COTM  is no different. Originally a stretch goal for a Kickstarter for a “Metroid-Vania” style game called Bloodstained: Ritual of the NightCOTM is about a demon killer Zangetsu, who sets off to destroy the Dark Emperor. Along the way, he picks up a few hitchhikers who help him in his quest, and I think we all learn a bit more about ourselves through the journey. The game is a definite throwback to the 8-bit action-platformers of the NES days, and it’s very, very good. I bought the game on my Switch on release day and quickly played through the eight stages of normal mode. During this initial playthrough, I played the game on veteran difficulty, which limits the player’s lives and causes kickback when the player takes damage, a clear emulation of 8-bit gameplay. Nothing in this first playthrough of the game caused me too much trouble, though I did die on a few of the bosses that seemed fairly cheap — again, an emulation of the NES-style action-platformers that clearly inspired it. So, after finishing eight stages, and beating eight bosses, I breathed a sigh of relief and settled in for the final cutscene. At least, I thought it was the final cutscene. And therein lay my conundrum. Read the rest of this entry »