Breaking My Backlog #18 – Ballistick

Back in the infancy of the Internet, there was a content website called New Grounds, which was the place to go to both see and experiment with a new type of online animation system called Flash. New Grounds is still around, as a site, but I’m not quite sure they maintain the same cultural relevancy they … Continue reading “Breaking My Backlog #18 – Ballistick”

Breaking My Backlog #16 – Tiny Echo

Spoiler Alert: I spoil the end of Tiny Echo in this post. Just a heads up. I’ve mentioned it before, but one of my favorite parts about scouring my backlog for new games to try is actually getting a chance to try games I didn’t even realize I had. See, a lot of the games I … Continue reading “Breaking My Backlog #16 – Tiny Echo”

Breaking My Backlog #12 – The Messenger and Saturday Morning RPG

I’m not the biggest fan of nostalgia. I know that may be an odd statement, since two of my articles last month were specifically built around nostalgia. But, it’s true. As a concept, I find nostalgia to be very troubling. It’s not that I don’t like to look back and relive some of my happiness … Continue reading “Breaking My Backlog #12 – The Messenger and Saturday Morning RPG”

Breaking My Backlog #9 – GoNNER

Breaking My Backlog is a semi-regular features on Troamm.com in which I attempt to complete my entire backlog before buying any new games. You can read more about the quest and see my backlog here. GoNNER is a game that has a name that I hate to type, because it uses stupid capitalization that is … Continue reading “Breaking My Backlog #9 – GoNNER”

King’s Quest Chapter 4: Maybe You Can Return Home Again?

I’ve written in the past about the importance of King’s Quest in my own video game journey, so it should come as no surprise that I have consumed each chapter of the new King’s Quest as I can, as time allows, devouring their individual fleshes and treasuring each morsel. Despite my immense enjoyment, however, I … Continue reading “King’s Quest Chapter 4: Maybe You Can Return Home Again?”

How a Game Reduced Me to an Emotional Mess

I’ve played a lot of video games in my life. As someone who started playing around the time of the Atari 7800 in the 1980s, I can’t even count the amount of times I’ve saved the day, or I’ve beat the big bad guy, or I’ve rescued the damsel in distress. Never before, however, has a … Continue reading “How a Game Reduced Me to an Emotional Mess”

King’s Quest: Tugging My Heartstrings

The last time I wrote about King’s Quest, it was to criticize Sierra’s choice to wrap content into its episodic distribution model to “encourage” consumers to purchase the “Complete Collection.” Near the end of that article, I wrote that while I criticized the decision, I would most likely purchase the “Complete Collection” because I have a compulsive need to … Continue reading “King’s Quest: Tugging My Heartstrings”

Choosing Paths: On Human Depravity and The Cave

At this point, I have written over 1,400 words about The Cave. Fourteen hundred words before I even started. See, before the text you’re about to read, I wrote a review of The Cave. The review was 1,400 words of analysis about the gameplay, and story, and humor, etc, etc. Now, it wasn’t that those … Continue reading “Choosing Paths: On Human Depravity and The Cave”