Nintendo and Wasted Opportunity

Like most Nintendo fans, I watched the live Treehouse stream yesterday with equal parts joy and excitement to finally see some of the gameworld in the upcoming Legend of Zelda, awesomely named “Breath of the Wild.” I love me some Zelda, and I got goosebumps as I watched the stream and saw Link interacting with his … Continue reading “Nintendo and Wasted Opportunity”

How a Game Reduced Me to an Emotional Mess

I’ve played a lot of video games in my life. As someone who started playing around the time of the Atari 7800 in the 1980s, I can’t even count the amount of times I’ve saved the day, or I’ve beat the big bad guy, or I’ve rescued the damsel in distress. Never before, however, has a … Continue reading “How a Game Reduced Me to an Emotional Mess”

King’s Quest: Tugging My Heartstrings

The last time I wrote about King’s Quest, it was to criticize Sierra’s choice to wrap content into its episodic distribution model to “encourage” consumers to purchase the “Complete Collection.” Near the end of that article, I wrote that while I criticized the decision, I would most likely purchase the “Complete Collection” because I have a compulsive need to … Continue reading “King’s Quest: Tugging My Heartstrings”

Content Held For Ransom

“I just don’t like the idea of my content being held for ransom,” I say, our conversation approaching an end. “Well, that’s up to you,” she replies, effectively ending it. The topic of our conversation is the upcoming release of King’s Quest, the latest entry in the classic point-and-click game series, and one of the games I’ve been … Continue reading “Content Held For Ransom”

The Banner Saga, Choice, and Agency

Let’s talk about choice. A couple of weeks ago, I spent much of my freetime playing The Banner Saga, the crowd-funded strategy-RPG from Bioware vets, Alex Thomas, Arnie Jorgenson, and John Watson. In playing this game, I learned two things about myself. The first is that I’m terrible at strategy-RPGs. I shouldn’t say I learned this about … Continue reading “The Banner Saga, Choice, and Agency”

Satoru Iwata (1959 – 2015)

I don’t remember what year it was, but it had to be around 1993. The world had started moving onto the Super Nintendo, but my family remained at the NES. We would eventually buy a SNES — a store model demo from a Shopko in North Platte, Nebraska — but, at the moment, I was still tapping … Continue reading “Satoru Iwata (1959 – 2015)”

Choosing Paths: On Human Depravity and The Cave

At this point, I have written over 1,400 words about The Cave. Fourteen hundred words before I even started. See, before the text you’re about to read, I wrote a review of The Cave. The review was 1,400 words of analysis about the gameplay, and story, and humor, etc, etc. Now, it wasn’t that those … Continue reading “Choosing Paths: On Human Depravity and The Cave”