Breaking My Backlog #22 – Noir Syndrome and Monster Loves You!
I’ve been playing a lot of procedurally generated games lately. I get it. For indie titles, procedurally generated gameworlds are an efficient way to create a lot of content. I’m not claiming that generating an entire gameworld each time the player starts the game is easy, but it is more efficient than designing an entire … Continue reading “Breaking My Backlog #22 – Noir Syndrome and Monster Loves You!”