King’s Quest Chapter 4: Maybe You Can Return Home Again?

kq2I’ve written in the past about the importance of King’s Quest in my own video game journey, so it should come as no surprise that I have consumed each chapter of the new King’s Quest as I can, as time allows, devouring their individual fleshes and treasuring each morsel. Despite my immense enjoyment, however, I can’t help but feel like these new games, as good as they are — and they are good — have felt disconnected from the original series I grew up with. The experience is familiar, but decidedly different. I’ve always chalked this up to the effects of nostalgia, how those feelings of childhoods spent in front of a screen can never be re-experienced, no matter how hard we try. With the release of Chapter 4: Snow Place Like Home, however, I’m starting to rethink my perspective on the new series. For the first time since the first chapter was released last year, with Chapter 4 I feel like the two series are coming together, and it makes me so happy. Read the rest of this entry »

System Shock — the REMAKE!

I feel Sysshockfifteen again. No, not because of raging hormones, face acne, and squeaky voice. No, I feel fifteen again, because I just got done reliving a piece of my youth. A couple of days ago, Nightdive Studios launched a kickstarter to remake System Shock, a classic horror first-person shooter, one of the first to blend a deep narrative with solid gameplay and atmosphere. Of course, a Kickstarter to remake something classic is nothing new. Nostalgia is a powerful force, and nostalgia fuels Kickstarter. So, why then even mention it? Two reasons: First, 1995 Chris is really, really happy about this. He had heard about System Shock when it came out, but he was a console gamer, and his PCs were never powerful enough to play it. Later, when he did have a newer PC that could play these games, and he tracked down a CD copy of the game, it wouldn’t work. The game was notorious for crashing on newer systems, requiring the user to edit files and whatnot. Despite everything I tried, I could never get past the first level, without the game kicking me out, and reminding me to “salt the fries,” an injoke among the developers at Looking Glass Studios. Read the rest of this entry »

E3 2016 Rundown

OasisE3 has come and gone, and with it, much of the excitement most of us feel when we get a glimpse of the games we’re most excited about in the coming years. While games will be announced, shown off and canceled in the other months (sometimes, all within the same week), E3 is one of a handful of times each year that we get such a massive concentrated amount of video game news, all packed within five or six days of neon lights, “gameplay” trailers, and overly-excited video game press people telling us how these games will change our lives. And while the show is not quite the spectacle it used to be, it’s still an event in its own right, and every year, we always get more than a few surprise nuggets of news, and we get to hear more about the games on our radars.

This year, I continued my 21-year-streak of not attending the conference in person, but rather watching all of the big conferences and trailers online. That said, while this year was not as big as last year (Shenmue 3 will forever hold the crown for biggest announcements at an E3 ever), there were still some interesting games on display, and quite a few of them have given me some pretty good hope for the following twelve months. Specifically, I’m super excited about the following:

  • ABZU – Oh, hell yes. Underwater exploration featuring a massive and stylized ocean? I’ve never known how much I have wanted that in a game until right now.

  • Legend of Zelda: Breath of the Wild – I know I threw a bit of shade at this game earlier this week, and my opinions on that issue have not changed. I still think they missed a massive opportunity with this game to increase diversity in the video game industry. That said, it’s hard to deny that they’ve worked hard to create something truly unique in a Zelda game and injected some much-needed life into the franchise. Despite my issues, I am still way excited for this game.

  • Horizons: Zero Dawn – Hot damn, this game looks tight. Last year, I was definitely interested, but getting a chance to see some of the gameplay — a cross between Monster Hunter and Skyrim — has increased my interest considerably. I am so interested to see this world.

  • Pyre – I can’t think of many indie games I have loved as much as Bastion and Transistor. Through these two games, we have seen some of the best world building and storytelling in modern video games. I am a little unsure of the weird competition style of the gameplay, but SuperGiant has done more than enough with their past two games to buy my enthusiasm for this new title.

  • The Last Guardian – What can be said about this game that hasn’t been said a million times over the past 8 years the game has been in development. We finally have a release date though, and in that, my excitement is renewed again. I am concerned, however, if the game can live up to its own hype. Additionally, games were different in 2008. Has the core concept of the game aged well? We’ll have to wait until October to see.

Outside of these games, I did have a few other thoughts. A lot of these are the games I’ve had on my radar before, and the showing at E3 this year has shifted them in some way.

  • Ever Oasis – A new RPG IP from the Mushroom Kingdom? Awesome. Yes, please. We didn’t get to see too much in the announcement trailer, but I’m definitely ready to see where this one goes.
  • Death Stranding – Come on, it’s Hideo Kojima. For all of its faults, it will provide one of the most moving and interesting stories in whatever year it’s finally released.
  • Final Fantasy XV – Woof, this game had an interesting showing this year. That is rough for the game’s last E3 before release. Between the horrible X-Box demo and the less than stellar response to the PS VR experience, I was starting to get a little uneasy about this game, especially with The Last Guardian now releasing within weeks. But, the late announcement of the “Wait” mode, allowing the player to pause combat and strategically plan their next move does interest me, especially since the fast-paced, frantic combat of Final Fantasy XIII was one of the weaker parts of the game for me.
  • God of War – Confession time. I am not a fan of the God of War series. I tried to play the first one, and I just got bored. I wasn’t super impressed with the trailer for this new entry, but I later read an interview with one of the developers who said this was going to be a story about regret, with Kratos trying to balance raising a son with coming to grips with all of the sins of his past. This is a remarkably deep concept, and I’m kind of intrigued.
  • Star Wars VR and Batman VR – Sony knows their audience, that’s for sure. It’s not yet enough to get me to buy into VR, but it’s close.

And with this, my rundown is done. Again, I didn’t attend the show, so much of my exposure to the different games are from the little bit of news I picked up here and there during my work day. I’m sure I missed some great games, which I’m actually okay with. It means when they pop up on my radar later this year, I’ll be pleasantly surprised. And that’s okay. We need a little mystery in our video games.

All right, E3, it’s been fun.  Goodbye, and we’ll see you in 2017!

Nintendo and Wasted Opportunity

zelda-breath-of-the-wildLike most Nintendo fans, I watched the live Treehouse stream yesterday with equal parts joy and excitement to finally see some of the gameworld in the upcoming Legend of Zelda, awesomely named “Breath of the Wild.” I love me some Zelda, and I got goosebumps as I watched the stream and saw Link interacting with his world in new and fresh ways. Needless to say, I am a Legend of Zelda fan from way back, and “Breath of the Wild” looks to be something radical and unique, the breath (of the wild) of fresh air the series has needed for so long.

I am excited to play this game, is what I’m trying to say.

But that excitement was tempered quite quickly, however, when producer Eiji Aonuma spoke with Kotaku about why the game would not feature a gender-swapped Link, something that was rumored in the months leading up to this year’s E3. I’m not going to take Nintendo to task for not including the female-option for Link, though I probably should. It’s not just a wasted opportunity, it’s a defiance of an inclusive culture that all video game companies should strive for. Nintendo has no excuse for this now since they already gave us “Linkle,” a female Link counterpart, in Hyrule Warriors. I’m not going to take Nintendo to task for making the game they wanted to make, because ultimately, they are free to make their game however they wish.

I will, however, take Nintendo to task for the God-awful reason they left the option out of the game. Read the rest of this entry »

How a Game Reduced Me to an Emotional Mess

Cancer2I’ve played a lot of video games in my life. As someone who started playing around the time of the Atari 7800 in the 1980s, I can’t even count the amount of times I’ve saved the day, or I’ve beat the big bad guy, or I’ve rescued the damsel in distress. Never before, however, has a game hit me with quite the emotional gut punch that I experienced a couple of weeks ago, when I played That Dragon, Cancer. For those who have not heard of it, That Dragon, Cancer is a game created to serve as a memorial to a young life, Joel Green, who was taken far too early for anyone’s comfort. The game was planned, Kickstarted, and developed by Joel’s parents, Amy and Ryan Green, who sought to not only immortalize the short life of their son, but also detail the story of the family’s journey through Joel’s fight and eventual loss to a rare form of brain cancer. The game is heartbreaking, and intimate, and terrifying all at once. And it’s different than any other video game you may have ever experienced.

Most importantly, I think it’s a game that everyone should play.

Read the rest of this entry »